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Arcane Lineage Wiki

A complete Arcane Lineage hub for classes, races, bosses, enchants, builds, loot, and progression in Roblox's hardcore turn-based RPG.

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Metroms Vessel Boss Guide: Arcane Lineage Strategy 2026

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Arcane Lineage Working Codes 2026: Rewards & Redemption Guide

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Arcane Lineage How to Unlock Classes: Complete Progression Guide 2026

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Arcane Lineage Rare Items: Ultimate Gear & Artifact Guide 2026

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Arcane Lineage Crafting Materials: Ultimate Farming Guide 2026

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Arcane Lineage Gold Farming Guide: Best Methods and Builds 2026

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Arcane Lineage Tanky Build: Ultimate Lancer Guide 2026

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Arcane Lineage Damage Build Guide: Maximize Your DPS 2026

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Arcane Lineage Fastest EXP Farm: Level 1-40 Guide 2026

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Arcane Lineage Mage Build 2026: Ultimate Progression Guide

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Arcane Lineage Armor Guide: Best Gear Sets & Locations 2026

Master your defense with our comprehensive Arcane Lineage armor guide. Learn about stat scaling, crafting recipes, and the best late-game gear for every class.

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Arcane Lineage Potions List: Complete Recipe & Crafting Guide 2026

Master the art of alchemy with our comprehensive Arcane Lineage potions list. Discover recipes for alignment, healing, and utility elixirs to boost your character.

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Arcane Lineage Support Build: Ultimate Saint & Healer Guide 2026

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Arcane Lineage Boss Farming: Ultimate Guide 2026

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Arcane Lineage Best Weapons List: Ultimate Ranking & Guide 2026

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Arcane Lineage Best PvP Build: Top Tier Meta Guide 2026

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Arcane Lineage Healer Guide: Best Saint Builds and Progression 2026

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Arcane Lineage New Codes April 2026: Complete Rewards Guide

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lineage arcane: Complete Update Guide and Gear Tier List 2026

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Arcane Lineage New Classes 2026: Complete Update & Gear Guide

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Arcane Lineage Best Starting Class: Beginner Guide & Tier List 2026

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Arcane Lineage Grinding Spots: Ultimate Leveling Guide 2026

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Arcane Lienage: Corrupt Handaconda Boss Guide & Best Nuke 2026

Master the Corrupt Handaconda boss in Arcane Lienage with our 3-minute nuke method. Learn the best team compositions, Vadear Dark Wraith builds, and phase strategies.

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Arcane Lineage Beginner Tips: Essential Starter Guide 2026

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Arcane Lineage Wiki Hub

Quick access to codes, resources, beginner guide, and class rankings

Free Rewards

Arcane Lineage Codes

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Watchlist

Follow official update channels

Roblox page, Trello, and community updates

When codes are added, the game page and community resource hubs are the fastest places to catch them.

Starter Path

Arcane Lineage Beginner Guide

Learn the early combat loop, survive the first hours, and reach level 15 with fewer bad wipes.

1

Learn the QTE defense loop first

Enemy attacks trigger QTEs. Hit Space in the yellow zone to dodge the attack completely, or in the red zone to cut the damage in half. Guard blocks 75% of incoming damage if you want a safer turn.

2

Start on Hard if you can handle the timing

Hard difficulty keeps 3 lives and gives faster progression with 2x drop rates, 2x Soul Essence, and 1.3x gold. If QTE timing feels rough, stay on Normal and stabilize first.

3

Meditate and buy early Health nodes

Use a red mat in the starter town to enter the Spirit Domain, then level up through Aretim and grab early Health Soul Tree upgrades. HP is the strongest early survivability investment.

4

Open with the Daze quest and easy guild jobs

Start the quest near the Enhancement Store entrance to get Daze, then take beginner-friendly guild board quests: Slime Cleaning, Slime Investigation, Wilderness Hunting, and Bandit Hunting.

5

Spend early stats on Luck and Endurance

Level carefully around encounter tier breakpoints and put early points into Luck and Endurance. Luck improves crit value, loot, and Soul Essence gain, while Endurance raises maximum HP.

6

Hit level 5 and unlock your base class

After reaching level 5, sell junk to the merchant, buy your weapon, and train into a base class. The class weapon and skill unlocks cost roughly 250 to 270 gold in total.

7

Use the Doctor and push toward level 15

The Doctor NPC in Caldera Town is the most reliable early heal source. Healing is free on Normal, costs 25 gold on Hard, and 50 gold on Legendary.

8

Unlock a Super Class and Beastmaster

At level 15, move into your Super Class path and pick up Beastmaster for stronger farming value. Then continue guild quests and NPC quests until you push toward the level 40 endgame grind.

Quick Tips

  • Guard blocks 75% of incoming damage — use it when QTE timing feels risky
  • Luck is one of the best early stats: improves crits, loot, and Soul Essence drops
  • Healing at the Doctor is free on Normal — use it liberally in the early hours
  • Focus on Easy guild board quests first; avoid Elite quests until level 10+
  • HP nodes from the Soul Tree are your most impactful early survivability spend

Build Meta

Arcane Lineage Class Tier List

Compare base classes, super classes, and sub classes so you can pick a route worth investing in.

Base Classes

S
Warrior
A
SlayerMartial ArtistWizard
B
Thief

Super Classes

S
Dark WraithBerserkerNecromancerSaint
A
Blade DancerPaladinRogue
B
RangerElementalistLancerMonk
C
BrawlerAssassinImpalerHexer

Sub Classes

A
BardBeastmaster
B
Alchemist

Reroll Picks

Arcane Lineage Race Tier List

Race choice shapes your passive economy, survivability, stat spread, and late-game class fit. The list below prioritizes races that stay valuable through progression instead of only looking flashy in the opening hours.

S
Best overall reroll targets

Dullahan

Extra life, 30% more essence gain, fire and hex resist, bonus stat point every 5 levels

Veneri

Higher enchant proc chance, up to 20% damage from gold, forgiving potion use in battle

A
Excellent with clear build payoffs

Corvolus

20% holy damage, 20% magic damage, double energy chance, 1.15x essence gain

Daminos

4 lives, low-HP self-heal at turn start, increased outgoing heal

Drauga

Crit lifesteal, kills grant Speed and Luck, kill-based damage ramp per fight

B
Useful but more specialized

Vastayan

Enhanced Jump, Call Sylph summon at level 5, 20% more summon health and regen

C
Lower overall value, still playable

Estella

Balanced stats, permanent damage buff below 40% HP, Hyper Rage

Nisse

20% double potion yield, 33% double energy chance, 15% magic and fire damage at level 30

Stultus

Higher run speed, bigger dodge bar, crit chance scaling on Speed

Fast Progression

Arcane Lineage Leveling Guide

Arcane Lineage punishes inefficient starts, so a good route matters. The guide below focuses on survivability first, then class timing, then farming efficiency so your run stays smooth instead of collapsing at the first power spike.

1

Start on Hard if you can handle QTEs

For a fresh run, Hard difficulty is a strong progression choice because it speeds up your overall climb without changing the core route.

  • Stay on Normal if you are still learning dodge and block timing
  • Swap up once you are comfortable with combat rhythm
2

Buy the first Health soul upgrades immediately

Your earliest Soul Tree value comes from survivability. The first two Health nodes make the opening fights much less punishing.

  • Meditate early
  • Take Health 1 and Health 2 before greedier options
3

Clear the starter quest and easy board jobs in Caldera

The best opener is to grab the starter quest for Daze and then rotate into simple Guild Board jobs.

  • Finish the starter quest to get Daze
  • Prioritize Slime Cleaning
  • Prioritize Slime Investigation
  • Prioritize Wilderness and Bandit Hunting
4

Level carefully and split stats between Luck and Endurance

Early stat points are best split between Luck and Endurance. Luck helps drops and essence flow, while Endurance keeps your run stable.

  • Split points between Luck and Endurance early
  • Avoid rushing past encounter tier breakpoints
  • Fight for consistency, not speed alone
5

Hit level 5 and lock in your base class

At level 5, buy your starter weapon and train into the base class you want to carry forward. The weapon costs 50 gold, and early class setup usually lands around 250 to 270 gold total.

  • Buy one starter weapon
  • Train into your chosen base class
  • Do not waste gold on a class path you are not committing to
6

Push to level 15 for your super class

Level 15 is the first major breakpoint because your super class defines the rest of the run. Plan your Orderly, Neutral, or Chaotic route before you hit the breakpoint.

  • Plan your alignment route before level 15
  • Use quests and potion choices to support your alignment goal
  • Choose the super class that matches your intended playstyle
7

Pick up Beastmaster once farming starts to matter

Beastmaster is a strong progression subclass because it improves farming utility and gives you better long-run value from kills.

  • Talk to the Beastmaster trainer in Crossroads
  • Bring Mushroom Cap, Sand Core, and Restless Fragment
  • Budget 750 gold total for the subclass
8

Grind quests and shift into your main combat stat toward level 40

Once you are sturdy enough, stop overinvesting in pure safety and start leaning into your main damage stat. Keep cycling Guild Board and useful NPC quests until you cap out.

  • Keep doing guild and NPC quests
  • Move stat investment into your class main damage stat
  • Use your super class and subclass combo to make farming cleaner

Class Database

Arcane Lineage Classes Guide

Your base class locks in weapon type, early skills, and every later super class path. A good class guide should help players browse by playstyle, not only by tier, so each entry below focuses on role, strengths, trainer access, and path identity.

Race Database

Arcane Lineage Races Guide

Races in Arcane Lineage do more than change appearance. They shift base stats, passive economy, survivability, and what kinds of builds feel natural, so a compact comparison table is one of the most useful references on a homepage.

RaceBase StatsKey TraitsBuild Lean
EstellaSTR 2 / ARC 2 / END 2 / SPD 1 / LCK 1Enduring Fighter, Hyper Rage, Tense Up, balanced spreadGeneralist bruisers and sturdy frontline paths
NisseSTR 1 / ARC 3 / END 1 / SPD 1 / LCK 2Double potion yield chance, double energy chance, 15% magic and fire at level 30Magic and fire casters that want better energy flow
StultusSTR 2 / ARC 1 / END 1 / SPD 3 / LCK 1Higher run speed, bigger dodge bar, crit scaling on Speed, Vanishing DriveSpeed DPS and evasive playstyles
VastayanSTR 1 / ARC 2 / END 1 / SPD 3 / LCK 2Enhanced Jump, Call Sylph, 20% more summon health and regen, Spirit AwakeningSummon-focused builds and mobile hybrids
VeneriSTR 2 / ARC 1 / END 2 / SPD 2 / LCK 2Higher enchant proc, up to 20% damage from gold, safer potion use, Opulence CutterUtility-heavy progression and flexible damage setups
DraugaSTR 1 / ARC 2 / END 2 / SPD 2 / LCK 2Crit lifesteal, kill-based Speed and Luck snowball, fight-long damage rampAggressive snowball DPS
CorvolusSTR 1 / ARC 3 / END 2 / SPD 1 / LCK 320% holy damage, 20% magic damage, double energy chance, 1.15x essence gainMagic, holy, and support-leaning caster paths
DaminosSTR 1 / ARC 2 / END 3 / SPD 3 / LCK 1Extra life, low-HP self-heal, increased outgoing heal, Mulligan RealmSustain-heavy bruisers and healer hybrids
DullahanSTR 1 / ARC 2 / END 4 / SPD 1 / LCK 2Extra life, 30% more essence gain, fire and hex resist, bonus stat every 5 levelsPremium all-round builds and long progression slots
VydeerSTR 1 / ARC 1 / END 3 / SPD 2 / LCK 2Sixth Sense grows dodge and block windows under pressure, 20% extra energy on dodgeDefensive dodge play and energy-through-evasion setups

Alchemy

Arcane Lineage Potions and Recipes

Alchemy is one of the most practical systems in Arcane Lineage because it solves several progression problems at once. The most important potions cover early healing, battle energy, encounter control, alignment setup for super classes, and mid-game survivability for harder zones and bosses.

Small Healing Potion

Ingredients: 1x Everthistle, 1x Slime Chunk
Effect: Heals 20% of your HP.
Best Use: Early sustain, orderly potion quest routing, and Alchemist subclass progression.

Can also be bought from the Mysterious Merchant for 33 Gold.

Minor Energy Elixir

Ingredients: 1x Carnastool, 1x Everthistle
Effect: Provides 2 extra energy bars in battle.
Best Use: Quest routing for the orderly side and faster burst turns in combat.

Abhorrent Elixir

Ingredients: 2x Everthistle, 1x Cryastem
Effect: Greatly reduces encounter chance for 1 minute.
Best Use: Chaotic potion quest routing and safer travel through dangerous areas.

Can also be bought from the Mysterious Merchant for 23 Gold.

Minor Empowering Elixir

Ingredients: 1x Sand Core, 1x Cryastem, 1x Carnastool
Effect: Increases damage by 30% for 3 turns in battle.
Best Use: Boss attempts, short burst fights, and Sand Golem quest rewards synergy.

Can also be bought from the Caldera Town Apothecarian for 150 gold.

Alluring Elixir

Ingredients: 2x Everthistle, 1x Carnastool
Effect: Greatly increases encounter rate for 2 minutes.
Best Use: Fast mob farming, material grinding, and kill-count quest routing.

Can also be bought from the Mysterious Merchant for 28 Gold.

Heartsoothing Elixir

Ingredients: 1x Cryastem, 3x Everthistle
Effect: Gives 1 good deed and deals 10% of your max HP as damage.
Best Use: Orderly super-class setup and alignment correction.

Heartbreaking Elixir

Ingredients: 1x Carnastool, 3x Everthistle
Effect: Gives 1 bad deed and deals 10% of your max HP as damage.
Best Use: Chaotic super-class setup and alignment correction.

Ferrus Skin Potion

Ingredients: 2x Carnastool, 1x Sand Core, 1x Mushroom Cap
Effect: Reduces incoming damage by 20% for 3 turns in battle.
Best Use: Boss prep, harder guild requests, and Alchemist class progression.

Can be obtained from King Slime Hunt and Fragment Research quest rewards.

Invisibility Potion

Ingredients: 2x Driproot, 1x Hightail, 1x Haze Chunk
Effect: Turns you invisible so enemies will not target you in battle.
Best Use: Safer combat turns, Deeproot quest routing, and Alchemist class progression.

Can also be bought from the Mysterious Merchant for about 151 Gold.

Light of Grace

Ingredients: 1x Phoenix Tear, 1x CryLight, 1x Haze Chunk, 1x Sand Core, 1x DripRoot
Effect: Revives a teammate in battle at 50% max HP. You can only use 3 per battle.
Best Use: Party boss runs and high-risk late-game fights.

Weapon Buffs

Arcane Lineage Enchants Guide

Arcane Lineage enchantments transfer across the weapon you currently equip, so unlocking the right one has a long-term impact on routing and build strength. The most valuable enchants either improve damage output, smooth out farming, or unlock powerful support utility for parties and covenant progression.

Progression

Arcane Lineage Quests Guide

Arcane Lineage quests matter because they unlock skills, alignment, race routes, and useful consumables. The guide focuses on quests players repeatedly search for when progression gets confusing.

Boss Encounters

Arcane Lineage Bosses Guide

A useful boss guide should tell players what will actually wipe the run. In Arcane Lineage that usually means reading the boss gimmick correctly, bringing the right damage type, and knowing which drops make the encounter worth farming again.

King Slime

The Crossing

400 (2 Regen)

Damage Profile

Takes bonus Fire and Dark damage. Resists Cold, Magic, and Physical.

Key Threats

  • Scalding Spray hits the whole party and applies Poison and Burn.
  • Poison Eruption is a stronger full-party punish.
  • Can be spawned by 150 server-wide slime kills, 150 Slime Chunks at the statue, or 30-minute respawn timer.

Notable Drops

Gelat BandSlimy Buckler

Prep Tip

Treat it as a real early boss, not an oversized slime. A small party and basic sustain make the fight much safer.

Yar'Thul

Mount Thul

1200 (1800 if corrupted)

Damage Profile

Takes bonus Hex damage. Resists Physical and heavily resists Fire.

Key Threats

  • Starts the fight by applying Inferno to the whole party.
  • Magma Pillar punishes physical attackers and adds Burn and Inferno.
  • Armageddon can appear below 50% HP and hits the whole party hard.

Notable Drops

Dragontooth BladeDragonbone GauntletsDragonbone SpearLineage Shard

Prep Tip

Bring healing and Burn management, and do not rely on fire-heavy damage. Burst windows matter more than mindless trading.

Thorian the Rotten

Cess Grounds

2600 (3900 if corrupted)

Damage Profile

The real check is damage-type rotation, not raw DPS spam.

Key Threats

  • Hitting Thorian twice in a row with the same damage type can heal him.
  • Blasphemous Obliteration becomes available at half HP and can devastate the whole party.
  • The fight constantly spreads Curse, Hexed, Weakness, and Plague-related pressure.

Notable Drops

Blightrock StaffBlightrock DaggerStellion CoreLineage Shard

Prep Tip

Coordinate elements and damage types with your team. Multi-hit attacks are fine only after the first same-type hit stops healing him.

Seraphon

Illustris

4500 (6750 if corrupted) (2 Regen)

Damage Profile

Takes bonus Dark damage. Resists Holy and Physical.

Key Threats

  • Holy Javalin and Justice stack Purified and Blind.
  • Calling Light summons angel units with full class kits.
  • High Retribution heals Seraphon based on the debuffs currently on her.

Notable Drops

Raphion's BlessingSun SwordSun GreatswordSun Spear

Prep Tip

Dark damage performs well here. Careless debuff stacking can feed her healing, so clean and controlled turns are better than messy attrition.

Arkhaia

Temple of Norn

7000 (10500 if corrupted) (2 Regen)

Damage Profile

Takes bonus Holy damage. Resists Physical and Dark.

Key Threats

  • Banshee Wail chains one party member so damage dealt to Arkhaia is reflected to that player.
  • Phlegethon and Cocytus are strong full-party AOEs with Ghostflame and Chilled pressure.
  • At Cult of Thanasius rank 20, beating Arkhaia unlocks the Inferion race dialogue.

Notable Drops

Arkhaia's CurseDark SigilTempurus GemArcanius Gem

Prep Tip

Watch for the linked target during Banshee Wail before committing burst. Holy damage and disciplined turn planning make this fight much cleaner.

World Guide

Arcane Lineage Locations Map

Arcane Lineage is much easier to route once you stop treating the world like one giant maze. The locations below cover the main progression path: where you spawn, where you buy starter weapons, where base and super classes live, and where dangerous late-game routes begin.

The Crossings

Starter Region
  • Opening area and first navigation hub
  • Contains base class trainers
  • Connects to The Cave and Caldera Town
Doran (Fist Base)

Best For

Opening route setup and first navigation decisions

Caldera Town

Starter Town
  • Main spawn point and early-game service town
  • Weapon shop, Doctor, Potion Shopkeeper, Merchant, Blacksmith
  • Yorn gives the Starter Quest, rewarding the Daze skill
Boots (Thief Base)Ysa (Warrior Base)YornDoctorBlacksmith

Best For

Buying starter weapons, healing, quests, and class setup

The Cave

Resource & Trainer Zone
  • Two of the three main ore spawns in the game
  • Contains Ferrus Ore and Aestic Ore spawn points
  • Includes the Slime King Statue
Tivek (Spear Base)

Best For

Slayer access and early ore collection

Wizard Tower

Class Access Point
  • Home of Arandor the Wizard trainer
  • Used to begin the Wizard / Mage route
  • Reached from behind the main walls near the starting area
Arandor (Wizard Base)

Best For

Starting any Wizard route, including Necromancer or Elementalist

Scorching Desert & Old Ruins

Mid-Game Progression Zone
  • Home to most super class trainers
  • Old Ruins contains the Dagger and Paladin Trainers
  • Best for levels 17–30
Elementalist TrainerMonk TrainerSaint TrainerPaladin TrainerDoctor

Best For

Mid-game routing, superclass prep, and desert-side questing

Deeproot Canopy & Westwood Heart

Forest Village & Cursed Route
  • Westwood Heart is one of the last areas untouched by the curse
  • Includes Merchant, Doctor, Shopkeeper, and Blacksmith services
  • Deeproot Depths contains deeper trainer access
Impaler TrainerNecromancer TrainerBerserk TrainerMerchantDoctor

Best For

Westwood shopping, Deeproot class progression, and covenant detours

Cess Grounds & Mount Thul

Late-Route Danger Zone
  • Cess Grounds is locked behind the Rune Puzzle gate
  • Cess Grounds has the Dark Wraith Trainer and Thorian boss door
  • Mount Thul has a Doctor, quest NPC, and Yar'Thul boss door
Dark Wraith TrainerDoctorTired Mage

Best For

Late progression, boss routing, and advanced superclass access

Gear Guide

Arcane Lineage Weapons Guide

In Arcane Lineage, weapon choice is really class choice. Your first purchase decides which trainer you can use at level 5, while later weapons start to matter for raw damage bonuses, boss synergy, and route specialization.

Broadsword
Route: Warrior
50 gold

The Warrior starter weapon. Warrior is widely regarded as the best all-around beginner class — its base kit is strong and all super classes are solid.

Ferrus Dagger
Route: Thief
50 gold

Starts the Thief route, known for extra gold gain, speed, bleed, and blind utility.

Ferrus Spear
Route: Slayer
50 gold

Starts the Slayer route, a spear class built around poison, quick strikes, and support-oriented superclass options.

Ferrus Cestus
Route: Martial Artist
50 gold

Starts the Martial Artist route, a strength-based path combining offense with defensive buffs and reduced chip damage from blocking.

Old Staff
Route: Wizard / Mage
50 gold

Opens the magic route and is the required starting weapon for Wizard progression, including the Necromancer path.

BlackSteel Sabre
Route: Sword Upgrade
200 gold

A straightforward mid-game sword upgrade with a 10% damage increase.

Dragontooth Blade
Route: Boss Weapon
Yar'Thul boss drop

A stronger boss weapon that deals 15% more damage to burning enemies, making it ideal for fire-synergy builds.

Combat Guide

Arcane Lineage Skills Guide

Arcane Lineage skills come from several different systems: base classes, super classes, passives, quests, and scroll-based progression. Understanding what each move does and when it starts shaping a run is the key to building a strong character.

Core Combat Basics

Every character starts with a simple default attack before class progression begins.

Strike Skill

~5 base damage · 0 energy · 0 recharge

The default starting skill given to all players when they spawn.

Base Class Active Skills

The first major combat tools you build around after picking a base class.

Warrior – Pommel Strike

7 dmg · 1 energy · 3 recharge

Single-target hit with a chance to stun.

Warrior – Double Slash

5 dmg · 2 energy · 4 recharge

Quick two-hit single-target attack.

Thief – Stab

6 dmg · 1 energy · 2 recharge

Single-target strike that applies Bleed for 2 turns.

Thief – Pocket Sand

8 dmg · 2 energy · 3 recharge

Blinds the target for 3 turns and scales with Arcane.

Slayer – Serpent Strike

6 dmg · 1 energy · 4 recharge

Applies Poison for 3 turns.

Slayer – Triple Stab

3.33×3 dmg · 2 energy · 4 recharge

Three-hit attack with ~10 total damage.

Wizard – Magic Missile

6 dmg · 0 energy · 0 recharge

A ranged magic attack that scales with Arcane.

Martial Artist – Barrage

3.3×3 dmg · 1 energy · 5 recharge

Three-hit attack with medium damage.

Martial Artist – Endure

0 dmg · 1 energy · 5 recharge

Reduces incoming physical damage by 25% for 3 turns.

Base Class Passives

Passive skills shape long-term combat identity just as much as active moves do.

Warrior Passives

Sword Training, Strength Training

Increase sword damage and improve blocking proficiency.

Thief Passives

Agile, Thievery

Increase running speed and gold gain.

Slayer Passives

Spear Training, Swift Fighter

Increase spear damage and reward successful dodges.

Wizard Passives

Coward

Reduces the chance of being targeted in battle.

Martial Artist Passives

Fighting Prowess, Iron Body

Increase cestus damage and reduce chip damage from blocking.

Super Class Skill Examples

These skills show how much your toolkit changes once you move beyond the base class stage.

Paladin – Pure Resonation

0 dmg · 2 energy · 9 recharge

Empowers allies.

Paladin – Holy Crash

11 dmg · 2 energy · 6 recharge

AOE light crash that pulls aggro for 2 turns.

Berserker – Rage Empower

0 dmg · 1 energy · 7 recharge

Self-buff that raises damage by ~1.377×.

Berserker – Head Splitter

16 dmg · 2 energy · 8 recharge

Heavy single-target hit that applies Vulnerable.

Rogue – Slash Barrage

7×3 dmg · 2 energy · 5 recharge

Fast dagger burst against one target.

Scroll, Lost Scroll & Quest Skills

Some of the most useful skills come from side systems instead of normal class leveling.

Scroll Skills

Special acquisition

Learned by using scrolls after choosing a base class. A scroll is consumed even if your class cannot learn the skill.

Lost Scroll Skills

Boss drops & vendor

Come from Lost Scrolls dropped by bosses, and can also be sold by Cieran in Westwood Heart.

Breath of Fungyir

Heal · 4 energy · 20 recharge

A two-turn chant that heals the whole team and grants Resist.

Absolute Radiance

20 dmg · 4 energy · 18 recharge

Creates a blazing sun that buffs allies, grows while you stay healthy, and explodes.

Daze

9 dmg · 2 energy · 5 recharge

Quest skill from Yorn's Quest. Inflicts 2 Weakness on the target.

Progression Guide

Arcane Lineage Alignment Guide

Alignment in Arcane Lineage is not just flavor — it is a progression gate. Orderly and Chaotic values decide which super classes you can unlock, while Neutral is the default state for balanced routes. The easiest approach is to pick your target early, push it with potions first, and finish with the right quests.

1

Decide Your Alignment Before Level 15

You start the game as Neutral. Neutral super classes offer balanced routes with medium health and medium damage. If you build any positive or negative alignment first, you block yourself from Neutral options until you move back.

  • Neutral is the default starting state
  • Any alignment blocks Neutral super classes
  • Neutral super classes cost more than Orderly or Chaotic ones
2

Build Orderly Alignment for Pure Routes

Orderly routes need positive alignment. To unlock an Orderly super class, aim for +15 alignment. Heartsoothing Elixirs are the core setup item for this path.

  • Recipe: 1 Cryastem + 3 Everthistle
  • Each Heartsoothing Elixir gives +1 alignment
  • Potions alone cap at +11 — finish with Orderly quests
  • Example quest values: Package Delivery +3, Crylight Needed +5, Looking for Help +5
3

Build Chaotic Alignment for Darker Paths

Chaotic routes need negative alignment. To unlock a Chaotic super class, aim for -15 alignment. Heartbreaking Elixirs are the main setup item, then Chaotic quests finish the job.

  • Recipe: 1 Carnastool + 3 Everthistle
  • Each Heartbreaking Elixir gives -1 alignment
  • Potions alone cap at -11 — finish with Chaotic quests
  • Example quest values: Looking for Help -6, Someone is Going to Die -5, Ingredient Help -4
4

Match Alignment to Your Target Super Class

Alignment only matters when it matches the class route you are building toward. Pick the target first, then do the alignment work for that route.

  • Paladin: 15 Orderly + Warrior base
  • Saint: 15 Orderly + Slayer base
  • Elementalist: 10 Orderly + Wizard base
  • Berserker: 10 Chaotic + Warrior base
  • Necromancer: 15 Chaotic + Wizard base
5

Return to Neutral When Changing Routes

You can move back toward Neutral by drinking the opposite alignment potion until the current value is canceled. Check your current alignment by pressing Tab on PC and clicking your name.

  • At -5 alignment: drink 5 Heartsoothing Elixirs to return to Neutral
  • Use the opposite potion type to cancel your current alignment
  • Check alignment: press Tab on PC → click your name